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Nativity in Red; Bloodborne Review

Nativity in Red; Bloodborne ReviewScore 91%Score 91%

Bloodborne was effectively the PS4’s spiritual sequel/successor to Dark Souls from the same developer, and it somehow managed to blow everyone’s expectations out of the water. Dark Souls went down as one of the toughest, but most enjoyable action RPG’s on the market and Bloodborne managed to take that formula, make some changes of its own, and then thrust the player into a Victorian world of werewolves and hunters. Bloodborne simply proved once again that the developers knew exactly how to make a game difficult, engaging, and downright addictive all at the same time.

What could be considered as no surprise to anyone is that Bloodborne is the slightly darker variant of Dark Souls when it comes to its overall aesthetics. Every where you look in this game you’re bound to find something dark, bloody, or surprisingly Lovecraftian, but each horrifying creature is going to be just as memorable as the last; similar to how the different environments are. Each and every new location you stumble upon, be it by accident or not has something new and terrifyingly difficult to discover.

Both Demon’s Souls and Dark Souls established a very particular combat style and as to be expected, Bloodborne is pretty much identical in every single way. Although, one of the biggest changes that have come about because of Bloodborne is the near removal of shield. In this game, there is only 1 shield in the entire game and it isn’t particularly good. Instead, you’re going to need to get rather good at timing your dodges when an enemy strikes at you, otherwise you might just get caught out. With the removal of the shield and the inclusion of guns, you can interrupt an enemy mid-swing and proceed to practically tear out their heart in one button push, leading to one of the most satisfying feelings in gaming after you experience it for the first time.

The story in Bloodborne is told in a similar stance to the Dark Souls series and that can be a bit problematic at times, as a lot of the information they give you is rather difficult to follow and keep track of. After a while, unless you are well and truly paying attention, you aren’t going to get much from the story, other than the initial fact that you are a hunter trapped in “the endless dream” and must escape by killing everything! Other than that brief introduction, looking online is one of the few ways to get the exact detail you need to fully appreciate and understand what’s going on in the story.

Overall, Bloodborne was meant to be a slightly darker, slightly different approach to the Dark Souls formula, without changing too much of it, and somehow the developers managed to do exactly that. Looking at the world for even a few minutes you’ll come to the conclusion of just how dark and twisted the world you’re set to explore truly is, and that’s what increases the appeal for this title. Even the small changes to the Dark Souls gameplay made Bloodborne its own version of Dark Souls and as a result is now considered to be just as good as Dark Souls – a feat that isn’t exactly easy.

DeveloperFrom Software
PublisherSCEA
DLCBloodborne: The Old Hunters
Platform
GenreAction RPG

 

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Final Word

91%

Summary Overall, Bloodborne was meant to be a slightly darker, slightly different approach to the Dark Souls formula, without changing too much of it, and somehow the developers managed to do exactly that. Looking at the world for even a few minutes you’ll come to the conclusion of just how dark and twisted the world you’re set to explore truly is, and that’s what increases the appeal for this title. Even the small changes to the Dark Souls gameplay made Bloodborne its own version of Dark Souls and as a result, is now considered to be just as good as Dark Souls – a feat that isn’t exactly easy.

Bloodborne
91%

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